class Buff_001 < Buff_Base
  def initialize(actor, turn_count)
    super(actor, turn_count)
    @id = 1
    @name = '斗志'
    @description = '每层斗志可增加5%攻击力'
    @keep = true
  end
  def on_add
    @atk_up_rate = 5
  end
  def on_remove
  end
  def change_left_count(val)
    super(val)
    @atk_up_rate = @left_turn_count * 5
  end
end
